Archive for November, 2006

Hey There DOOM, I Missed You.

Posted in Uncategorized with tags on November 28, 2006 by MarkEightThree

doom.jpgBeing the Nintendo fanboy that I was, purchasing a Gamecube on launch
day was a given for me. Of course, looking back now, it was probably
the stupidest choice I could’ve made. As a result of choosing the
purple lunchbox [I got a black one actually] as my console of choice,
I missed out on a lot of great console games. I eventually picked up a
PS2 and played some of it’s more well known titles, but the Xbox was a
stranger to me, aside from a few rare plays at friend’s houses.

When I picked up the Xbox 360, one of the first things that crossed my
mind was that I would now be able to give myself a home-schooled
history lesson on all the great original Xbox hits. Catching up on the
Halo series was a no brainer, but it was another first-person shooter that
intrigued me even more.

Growing up, there was a five-year period between owning an NES and
SNES where all I did was play computer games. I started off playing
crappy shareware titles like Hugo’s House of Horrors, but once DOOM
arrived, everything changed. I’m sure if my parents had known I was
playing a game where I could blow demons and aliens to pulp with a
rocket they would have objected, but they had no idea. I’d lock myself
away on the family computer and spend hours navigating the pixilated
hallways of Phobos. Hell, I even remember the God code [IDDQD] to this
day.

It’s hard to put into terms just how popular DOOM was back in its day.
I’m not sure if you could say it was more popular than Grand Theft
Auto
, but it was certainly in that level. Everyone I knew played DOOM,
from school friends to cousins and even neighbours [which
coincidentally, was everyone I knew seeing as how I was about 12]. It
was on every computer gaming magazine cover and on every screen in
computer stores.

A few years ago when I saw that they were updating the franchise with
gorgeous graphics, I was anticipating it’s release. That was, up until the point I learned it was only going to be on Xbox and tech-nerd PCs
that I couldn’t afford. So, my interest slowly waned to the point
where I couldn’t really give a shit about it.

Last night, I picked it up for $20 at Blockbuster and finally got to
see what I was missing out on. Id has really done an amazing job at
updating the franchise and giving the near-dead DOOM title a kick in
the ass. Levels are extremely atmospheric, probably the best I’ve seen
in a game. Having to choose between brandishing either my flashlight
or shotgun when entering a pitch-black room gives me the legit
willies, in a way no game since Resident Evil 2 on the PSone has
accomplished.

When it comes to storylines, DOOM has never reached levels of
Pulitzer-prize winning writing, but it’s never had to. DOOM is all
about the imagery, and DOOM3 continues this. Id makes an attempt at
story through the tons of voice samples and videos you’ll come across
in the game, but they tend to hinder the game much more than benefit
it. All the small touches are a testament however, to the amount of
effort and love that was put into this game by the crew at Id.

I’ve plunked down a few hours into the game already and I don’t plan
on stopping ’till I see the final credits of this great action
thriller. I’ve even put aside Gears of War for the time being so I can
battle my way through DOOM3. I haven’t been able to activate God mode
though, which is a real bummer [despite my love of DOOM, I suck
hardcore at it].

Since I’m all DOOM-crazy at the moment, I’ve even whipped out my copy
of DOOM II for the Game Boy Micro. Although the pack does leave a bit
to be desired, I’m still amazed that a PC game, which was so
revolutionary ten years ago, can now be played in the palm of my hands
on a screen the size of three Chiclets. The controls are decent and it
has God mode [I wasn't joking about sucking], so I’ve got nothing to
complain about. I can’t wait to meet up with enemies like the Mancubus
and Arch-vile again.

PGZine Issue Two Available Now

Posted in Uncategorized with tags on November 23, 2006 by MarkEightThree

Ladies and Gentlemen, Let's Pop!It’s finally here. After eight months of waiting, PGZine Issue Two finally drops. Although I wasn’t involved with Issue One, I do remember grabbing it the day it came out and being impressed with it. Now of course, I’m the Editor of the mag and I think we’ve brought it to a whole new level. We’ve got a ton of new features such as the Spotlight, where we discuss the podcasts we’re hearting at the moment and Newswire, where you’ll find news from North America, Japan and the UK. Plus we’ve got a ginormous amount of previews and reviews for PSP and DS owners to read.

On one hand I’m happy to bring PSP owners brand new content that’s great and free, but on the other hand I think it kind of sucks that there aren’t way more owners in the first place. The PSP deserves much more recognition than it’s getting at the moment and hopefully Sony sticks to their guns and promotes the hell out of the PSP alongside the PS3. I guess a price drop or two wouldn’t be so bad either. Maybe some free pre-loaded porn, who knows.

Check out the magazine and let me know what you think, or head over to the Bmashers forum and leave some comments there. Also don’t forget to visit PGZine.com, where you can download every issue of PGZine including Issue One and Mini Issue Three, which I also created. PGRevolution Magazine Issue Two, available on shelves now. Get it!

I Heart Gears of War.

Posted in Uncategorized with tags on November 23, 2006 by MarkEightThree

gow-box.jpgGears of War. Just the name alone evokes images of battling in beautifully rendered courtyards and taking a chainsaw to bitch aliens.   I’d heard rumblings about Gears of Warfor months [maybe even years, who knows] but never paid attention since I didn’t plan on picking up an Xbox 360. But after coming across a video review of the title on IGN.com, my interest in the game suddenly stirred. The visuals alone made me take a second glance and the game play sounded like something that was truly evocative of the abilities of next-gen consoles.  

Skip ahead a week or two and I suddenly own both the 360 and Gears of War. Excited is an understatement when in comes to how happy I was unwrapping this game. Yet even though I was a fourteen-year-old schoolgirl in the presence of this game, Gears of War didn’t touch the disc tray of my Xbox until I had tried out all of the other titles that came bundled with my 360, and I had some time to relax after a hectic week. So what was it that made me reluctant to load it up and start some fragging? I was scared. No, not afraid of the ugly-as-sin aliens or the chilling atmosphere of the game; Scared because I knew this game would eat me alive. Encompass every minute of my day, make me call in sick to work, neglect my schoolwork and forget my girlfriend. But that’s what great games are supposed to do.  

A full 27 hours after I got my 360, I finally grew the balls to play some Gears of War…and was subsequently blown away. Nearly every aspect of this game is incredible, from the graphics that look better than most animated CG films to the audio which lends an enormous amount to the experience. You’ll breathe a sigh of relief after you’ve just shot a drone in the head and you hear a slight guitar twang in the background, indicating the area is secure. This game reportedly cost $10 million dollars to make, and it clearly shows.  

My expectations of this game were easily crushed underneath the foot of my new Super Mario, Marcus Fenix. Unfortunately, because I had put off playing the game for so long, I only had about 2-3 hours of playtime before I had to head out. But man, did I have Gears of War on my mind all night long. Naturally of course, the trailer for the game featuring “Mad World” by Gary Jules played no less than 35,000 times while I was watching TV at my girlfriend’s house, making me long for the beautiful grumbling of Marcus Fenix’s chainsaw bayonet even more.  It seems with every console one game sticks out to me and ingrains itself in my memory for life. I think Gears of War might just be that game. Either that, or the love affair will be over in a week and I’ll be posting about another game. But until then, I leave you with the brilliance of this:

 

I Get an Xbox 360 and Christmas Comes Early

Posted in Uncategorized with tags , on November 19, 2006 by MarkEightThree

And in from left field, I now have an Xbox 360. While browsing online stores at school [read: trying to waste time], I came across an Xbox 360 bundle at Future Shop for $449. A steal, considering you get an Xbox 360 Pro, Wireless controller, Gears of War, Xbox Live Arcade Unplugged, Ghost Recon: AW and Ridge Racer 6, which I swapped for WWE Smackdown! vs., Raw 2007. For the past month I’ve been following Gears of War and the sheer beauty of it, trying to persuade my only friend with a 360 to get it. Now imagine my shock when I’m standing at the Future Shop register a few days ago getting it.

I was reluctant to step into the next-generation of gaming, my argument being that I’m playing the same games with better graphics. But after playing the 360 titles I picked up, all I keep telling everyone is how amazing the graphics are. Gears of War literally looks like you’re playing Final Fantasy VII: Advent Children, and I’ve never been so excited to see someone sweat as I was playing WWE Smackdown! vs. Raw 2007.

It isn’t just the graphics though, as the system has so many innovative features that just keep me smiling over the thought of my purchase. Like the fact that I can listen to my iPod while playing any game, which means goodbye to Smackdown!’s crappy nu-metal & low budget hip-hop soundtrack and hello to any of the thousands of songs on my iPod.

Microsoft also deserves a hand for the fine controller they’ve crafted, considering they started out with the most ridiculed and atrocious controller since Atari Jaguar’s game pad which featured more buttons than a cellphone. The design of it fits my hands perfectly and its white shell looks extremely sleek.

I was a little pissed at first that my HDD only held 10GB as opposed to the 20GB it’s supposed to, but then I realized that those nice folks at Microsoft had filled it with video content that I will most likely never watch. Well, except for that episode of Justice League Unlimited, but only because of Batman. It’s actually a nice little idea and I’m surprised they hadn’t advertised it similarly to Sony advertising the free Spider-Man 2 UMD with the PSP launch.

So, $626.98 later [They tried to talk me into the Product Service Plan and being the idiot I am, I got it. I always get it, even though I say I never will], I’m the proud owner of an Xbox 360. After attending the PS3 Launch Party and getting a chance to dick around with every PS3 launch title, I’m happy with my decision. My girlfriend was going to by me the Nintendo Wii on launch day, but once she found out I bought a 360, those plans were axed. But who needs a Wii when there Locusts to kill in Gears of War, belts to be won in Smackdown! vs. Raw and Croissanwiches to be distributed in Sneak King?

Sloshed at the PS3 Toronto Launch Party

Posted in Uncategorized with tags on November 17, 2006 by MarkEightThree

PlayStation 3 Toronto Launch Party

Good system launch party, not so good system.

This past Thursday, Sony held an official PlayStation 3 Launch Party at 6 Degrees Club in Toronto. Thanks to an invite through my internship, I was soon at the event bumping elbows with other prestigous media outlets such as MTV Canada, The Electric Playground and the classiest of them all Naked News.

Big props to Sony for throwing a fairly awesome event. There were about thirty PS3s on hand for the media to check out, with pretty much every launch title on the floor. Game developers from various studios were also out and about on the floor, making themselves available for interviews and friendly chats.

After taking advantage of the open bar, I had the chance to interview Activision Production Co-ordinators Doug Grutzmaker and Peter Muravez, both of which have some great accomplishments under their belts such as the Call of Duty series and the X-Men Legends series. If you’re interested in hearing what they had to say about the Wii, PSP and PS3, check out the upcoming December issue of PGZine, which should hit mid next month.

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